Batman: Arkham Knight – A Disappointing Closer to a Good Series
The Batman: Arkham series has become one of the most beloved franchises of modern day gaming, and before we talk about the most recent entry – and the “final” one, if you believe Rocksteady Games, who develop the series – we need to talk about why that is. The first game, Batman: Arkham Asylum, was the first time a video game managed to nail the feeling of being Batman, and it did so with a perfect mixture of rhythmic combat, 3D “metroidvania” exploration, and stealth. When you were punching a criminal in the face you felt like Batman. When you were solving a riddle or hunting down a new item, you felt like Batman. When you were sneaking by armed guards so that you could knock them out from behind, you felt like Batman. Asylum will forever remain a classic because of this. The plot was decent as well, but even if it wasn’t, the game-play alone would have been enough.
The next logical step in the series was to move away from a closed location (the titular Arkham Asylum), and into an open world environment. In comes Batman: Arkham City, which gave players a chunk of Gotham-turned-prison to run around in. In terms of game-play, the only big change was the open world, and this was mostly a good thing. And yet, there was a feeling that it was inferior to its predecessor. It felt less polished and perhaps a little too open. Losing the tight spaces of the asylum and giving players more freedom made for an overall looser gaming experience. But the plot was still good, the game-play had yet to get old, […]